Jason Jamerson

Pounce is a casual physics based college football browser game.
A Physics Football Season

POUNCE.

A free, casual browser physics game.

▶ Play free in your browser

Pounce is a physics puzzler built entirely out of Saturday football: an Angry Birds–shaped game wearing full SEC pads. You're the visiting kicker, launched off a goalpost crossbar into towers of wood, stone and glass, each one stacked with a defense of round, stubborn Grumps who have to come down before the clock does. Every stadium has its own sky, its own mascot standing where you throw from, and its own hand-built puzzle — sixteen of them, once per school, with a rivalry rematch waiting at the end of the road.

16
Playable schools
16
Hand‑built stadiums
8
Rivalry pairings
1
Slingshot, every town

Choose Your Team

Any school. Every Saturday.

Pick a team from the pregame menu and the other fifteen rearrange themselves into your road schedule — same sixteen puzzles, relabeled around your pick. Play the whole slate once, then the season comes home for a title game against whoever actually keeps you up at night.


On the Crossbar

A mascot for every sideline

Whoever you choose stands on the goalpost and throws. Fifteen schools got a bespoke animal built from the ground up — same rig, same wind-up, sixteen very different animals — and LSU kept the tiger that started it all.


The Opposition

Meet the Grumps

Grumps are the defense: round, stubborn, and built to squash flat and spring back when a football connects. No logos anywhere — every school is identifiable purely by colour and headgear, from Auburn's war feathers to Alabama's houndstooth to a tiger's own face paint when LSU is the team you're up against.


Ambient Life

A living field

Nobody asked the wildlife to leave. Every stadium has its own cast of background critters ambling, flying or trotting past while you play — a tiger pacing the LSU sideline, a Georgia bulldog pup, a Texas A&M collie, an Auburn eagle riding the thermals — purely decorative, purely regional.


Sixteen Skies

A different night in every town

Every stadium got its own sky gradient, its own ground props and its own musical key — a levee and fireworks in Baton Rouge, a skyline behind the towers in Austin, cypress and moss in the Gainesville wetlands. Same slingshot, same goalpost, sixteen different Saturdays.


How a Saturday Plays

Aim, pull, pounce

Every football that lands in your hands carries a random trick play — spend it mid-flight and watch the physics do something a normal kick never would.

Triple Option — splits into three balls Onside Kick — drops and rolls flat Hail Mary — a heavier, harder-hitting throw Wood, stone & glass blocks, each with its own toughness Three-star ratings per stadium, saved to your season
What Else We Could Do

Where the season could go next

Three directions that build on what's already built, not a wishlist that starts from zero.

Roster & Art

Deepen the cast

  • Bespoke Grump bodies. Mascots each got a fully custom build; Grumps still share one round body with different headgear. The same treatment would give every school's defense as much personality as its offense.
  • Home & away kits. The tiger-paint fix for LSU's Grumps proved the trick — a school's colours can shift when it's the visitor. Worth extending league-wide for a real "road jersey" feel.
  • The unused menagerie. A dragon, a pegasus, a mermaid, a camel, an owl, a macaw, a whale — ten fully-drawn creatures already sit in the code from an earlier version of the game, unused by any current stadium. Perfect bones for a hidden bowl game or a one-week silly-season event.
Modes & Meta

Give the season stakes

  • Per-team career records. Switching teams currently starts a clean slate on purpose — the natural next step is archiving the old record instead of clearing it, so every school keeps its own history.
  • A real bracket. The rivalry-rematch finale is one game; a full conference-championship bracket, or a multi-season dynasty save, would give the road trip an arc.
  • Pass-and-play. Aiming is already turn-based per shot — a same-device two-player mode is mostly UI work, not new physics.
Feel & Access

Make it felt, not just seen

  • Stadium crowd audio. Each school already has its own musical key and mode; a matching crowd/chant layer per stadium would close the loop on the sixteen-Saturdays idea.
  • Colour-safe mode. Grump identity is built entirely from colour and headgear on purpose — a colourblind-safe palette pass keeps that promise for every player.
  • A shareable scorecard. A one-image recap — record, stars, rival beaten — generated at the title game for posting, no screenshot required.